![]() ![]() Those which have a can also be entered, however this is used for hiding characters behind buildings (only possible in tabs other than ). Tiles marked with a can be entered, while ones marked with an cannot. Switch to the editing mode where you can set whether a tile can be entered or not. By moving your cursor with the button held, you can change the settings for the tiles that your cursor moves through. Additionally, for items with 3 or more types of setting values (passage, terrain tags), pressing the right button will reverse the direction from that of the left button. You can change these parameter values by clicking them. Marks representing the current parameter values in the settings editing mode will be displayed on top of each tile. The tiles for the images specified in through in the section on the tab will be displayed in order. By clicking tabs through below, you can switch the images displayed. The tile images set in will be displayed here. The image's contents will be displayed in the on the right. Specify the file you want to use for each type (Sets A through E) in the window that appears when you press the button for each. Settings for the image files used in tiles. In general, please choose for tiles which represent the overworld (such as ocean and land), and for all other situations. This primarily influences Lower Layer Tile Special Specifications and Handling Battle Backgrounds. This property is only used in the editor and does not affect the game. This means that you can only have 24 roofs and 24 walls per A4.The name of the tileset. You can not have more than 3 rows of roofs and walls in an A4. It is important to note that the A4 MUST be 512x480 pixels. The next 96 pixel row will then be roofs again, then 64圆4 walls, then one last set of roofs and walls. You should note that the 16 pixel column on each side of the wall will not repeat, but only be visible in game at the edge of the wall if that wall is adjacent to the floor (they are the corner of the wall).The 64圆4 for each wall is an exact representation of a 4-block square in game.They do not include a palette icon or corners (the palette icon is generated in editor). Unlike the roof textures, the size of the wall textures are 64圆4. You should note that in the 64圆4 portion, the outermost 16 pixels in the texture will not repeat unless they are at the end of the roof (they are the border edge).The top right 32x32 in each set are the corners of the roof for when your roof is not a perfect rectangle.This is an exact representation of what a 4-block square of your texture will look like in game. ![]() The bottom 64圆4 pixels in each set is the actual repeating (or "autotileing") texture for the roof. ![]() This will not affect how the tile will look on the map.
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